![]() ![]() ![]() It was rather disappointing and heartbreaking and with rising debts I was very close to slamming the game industry door shut once and forever. On top of that, sales for our new game Vampires! never really picked up. One week later, we heard from the 2 nd publisher that they decided not to fund the other 3D adventure project we were working on.Īs three months turned into ten, the J.U.L.I.A. No money had been paid for J.U.L.I.A (which also included other games) and the publisher refused to come clean about what was going on. After three months, it became more and more obvious that we had a problem. It all started with my rather innocent request to obtain a belated royalty report from our publisher. Then our bright future suddenly turned into a real nightmare. ![]() Untold and Vampires! I was extremely enthusiastic because J.U.L.I.A had great feedback and I saw a bright future for CBE software. We invested a lot of time creating a full 3D adventure game prototype for another publisher and it looked like being funded for the first time was a very real possibility. In 2012 we released three games – J.U.L.I.A., J.U.L.I.A. This is the story of CBE Software and J.U.L.I.A. To create a videogame without any budget outside of your kitchen money is even harder but to create a videogame without any budget in 4 years and then getting ripped off by a publisher who has your exclusive rights is devastating. CBE software was not the only one involved but also Amanita Design, Colibri Games and Daedalic Entertainment just to name a few. ![]()
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